module Base
{
    item Dakimakura1
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	Dakimakura1,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura1,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip1
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	DakimakuraFlip1,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip1,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura2
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	Dakimakura2,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura2,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip2
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	DakimakuraFlip2,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip2,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura3
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Houshou Marine,
        WeaponSprite	=	Dakimakura3,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura3,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip3
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Houshou Marine,
        WeaponSprite	=	DakimakuraFlip3,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip3,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura4
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Mikasa Ackerman,
        WeaponSprite	=	Dakimakura4,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura4,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip4
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Mikasa Ackerman,
        WeaponSprite	=	DakimakuraFlip4,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip4,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura5
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Aqua,
        WeaponSprite	=	Dakimakura5,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura5,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip5
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Aqua,
        WeaponSprite	=	DakimakuraFlip5,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip5,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura6
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Guts,
        WeaponSprite	=	Dakimakura6,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura6,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip6
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Guts,
        WeaponSprite	=	DakimakuraFlip6,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip6,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura7
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Megumin,
        WeaponSprite	=	Dakimakura7,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura7,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip7
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Megumin,
        WeaponSprite	=	DakimakuraFlip7,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip7,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura8
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Komi Shouko,
        WeaponSprite	=	Dakimakura8,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura8,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip8
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Komi Shouko,
        WeaponSprite	=	DakimakuraFlip8,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip8,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura9
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Hayase Nagatoro,
        WeaponSprite	=	Dakimakura9,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura9,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip9
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Hayase Nagatoro,
        WeaponSprite	=	DakimakuraFlip9,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip9,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura10
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Marin Kitigawa,
        WeaponSprite	=	Dakimakura10,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura10,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip10
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Marin Kitigawa,
        WeaponSprite	=	DakimakuraFlip10,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip10,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura11
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Felicia Darkstalker,
        WeaponSprite	=	Dakimakura11,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura11,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip11
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Felicia Darkstalker,
        WeaponSprite	=	DakimakuraFlip11,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip11,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura12
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Amelia Watson,
        WeaponSprite	=	Dakimakura12,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura12,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip12
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Amelia Watson,
        WeaponSprite	=	DakimakuraFlip12,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip12,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura13
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Nero Claudius,
        WeaponSprite	=	Dakimakura13,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura13,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip13
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Nero Claudius,
        WeaponSprite	=	DakimakuraFlip13,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip13,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura14
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Shrek,
        WeaponSprite	=	Dakimakura14,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura14,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip14
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Shrek,
        WeaponSprite	=	DakimakuraFlip14,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip14,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura15
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Neco-Arc,
        WeaponSprite	=	Dakimakura15,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura15,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip15
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Neco-Arc,
        WeaponSprite	=	DakimakuraFlip15,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip15,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura16
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Usada Pekora,
        WeaponSprite	=	Dakimakura16,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura16,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip16
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Usada Pekora,
        WeaponSprite	=	DakimakuraFlip16,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip16,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura17
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Gawr Gura,
        WeaponSprite	=	Dakimakura17,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura17,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip17
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Gawr Gura,
        WeaponSprite	=	DakimakuraFlip17,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip17,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura18
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Reze,
        WeaponSprite	=	Dakimakura18,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura18,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip18
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Reze,
        WeaponSprite	=	DakimakuraFlip18,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip18,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura19
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Natsuiro Matsuri,
        WeaponSprite	=	Dakimakura19,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura19,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip19
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Natsuiro Matsuri,
        WeaponSprite	=	DakimakuraFlip19,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip19,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura20
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Uzaki Hana,
        WeaponSprite	=	Dakimakura20,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura20,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip20
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Uzaki Hana,
        WeaponSprite	=	DakimakuraFlip20,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip20,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura21
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Uruha Rushia,
        WeaponSprite	=	Dakimakura21,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura21,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip21
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Uruha Rushia,
        WeaponSprite	=	DakimakuraFlip21,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip21,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura22
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Yor Briar,
        WeaponSprite	=	Dakimakura22,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura22,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip22
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Yor Briar,
        WeaponSprite	=	DakimakuraFlip22,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip22,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura23
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Ouro Kronii,
        WeaponSprite	=	Dakimakura23,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura23,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip23
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Ouro Kronii,
        WeaponSprite	=	DakimakuraFlip23,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip23,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura24
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Rem & Ram,
        WeaponSprite	=	Dakimakura24,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura24,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip24
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Rem & Ram,
        WeaponSprite	=	DakimakuraFlip24,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip24,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura25
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Felix Argyle,
        WeaponSprite	=	Dakimakura25,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura25,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip25
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Felix Argyle,
        WeaponSprite	=	DakimakuraFlip25,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip25,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura26
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Astolfo,
        WeaponSprite	=	Dakimakura26,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura26,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip26
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Astolfo,
        WeaponSprite	=	DakimakuraFlip26,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip26,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura27
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Tokisaki Kurumi,
        WeaponSprite	=	Dakimakura27,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura27,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip27
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Tokisaki Kurumi,
        WeaponSprite	=	DakimakuraFlip27,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip27,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura28
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Rias Gremory,
        WeaponSprite	=	Dakimakura28,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura28,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip28
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Rias Gremory,
        WeaponSprite	=	DakimakuraFlip28,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip28,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura29
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Pieck Finger,
        WeaponSprite	=	Dakimakura29,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura29,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip29
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Pieck Finger,
        WeaponSprite	=	DakimakuraFlip29,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip29,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura30
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Spiffo,
        WeaponSprite	=	Dakimakura30,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura30,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip30
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Spiffo,
        WeaponSprite	=	DakimakuraFlip30,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip30,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura31
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Zone-Tan,
        WeaponSprite	=	Dakimakura31,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura31,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip31
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Zone-Tan,
        WeaponSprite	=	DakimakuraFlip31,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip31,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura32
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Zone-Tan,
        WeaponSprite	=	Dakimakura32,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura32,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip32
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Zone-Tan,
        WeaponSprite	=	DakimakuraFlip32,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip32,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura33
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Darkness,
        WeaponSprite	=	Dakimakura33,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura33,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip33
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Darkness,
        WeaponSprite	=	DakimakuraFlip33,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip33,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura34
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	Dakimakura34,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura34,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip34
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	DakimakuraFlip34,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip34,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura35
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	Dakimakura35,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura35,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip35
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	DakimakuraFlip35,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip35,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura36
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Hitori Gotoh,
        WeaponSprite	=	Dakimakura36,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura36,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip36
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Hitori Gotoh,
        WeaponSprite	=	DakimakuraFlip36,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip36,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura37
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Hitori Gotoh,
        WeaponSprite	=	Dakimakura37,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura37,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip37
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Hitori Gotoh,
        WeaponSprite	=	DakimakuraFlip37,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip37,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura38
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Atomic Heart Twins,
        WeaponSprite	=	Dakimakura38,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura38,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip38
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Atomic Heart Twins,
        WeaponSprite	=	DakimakuraFlip38,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip38,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura39
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	Dakimakura39,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura39,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip39
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	DakimakuraFlip39,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip39,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura40
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	Dakimakura40,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura40,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip40
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	DakimakuraFlip40,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip40,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura41
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - 2b,
        WeaponSprite	=	Dakimakura41,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura41,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip41
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - 2b,
        WeaponSprite	=	DakimakuraFlip41,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip41,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura42
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	Dakimakura42,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura42,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip42
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	DakimakuraFlip42,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip42,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura43
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Euphoric Gentlesir,
        WeaponSprite	=	Dakimakura43,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura43,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip43
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Euphoric Gentlesir,
        WeaponSprite	=	DakimakuraFlip43,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip43,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura44
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Emilia,
        WeaponSprite	=	Dakimakura44,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura44,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip44
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Emilia,
        WeaponSprite	=	DakimakuraFlip44,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip44,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura45
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Rebecca,
        WeaponSprite	=	Dakimakura45,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura45,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip45
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Rebecca,
        WeaponSprite	=	DakimakuraFlip45,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip45,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura46
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Mayuri Shiina,
        WeaponSprite	=	Dakimakura46,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura46,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip46
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Mayuri Shiina,
        WeaponSprite	=	DakimakuraFlip46,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip46,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura47
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Makise Kurisu,
        WeaponSprite	=	Dakimakura47,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura47,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip47
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Makise Kurisu,
        WeaponSprite	=	DakimakuraFlip47,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip47,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura48
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Mumen Rider,
        WeaponSprite	=	Dakimakura48,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura48,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip48
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Mumen Rider,
        WeaponSprite	=	DakimakuraFlip48,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip48,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura49
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Kobeni Higashiyama,
        WeaponSprite	=	Dakimakura49,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura49,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip49
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Kobeni Higashiyama,
        WeaponSprite	=	DakimakuraFlip49,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip49,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura50
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Fubuki,
        WeaponSprite	=	Dakimakura50,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura50,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip50
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Fubuki,
        WeaponSprite	=	DakimakuraFlip50,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip50,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura51
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Asuka Langley,
        WeaponSprite	=	Dakimakura51,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura51,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip51
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Asuka Langley,
        WeaponSprite	=	DakimakuraFlip51,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip51,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura52
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Rei Ayanami,
        WeaponSprite	=	Dakimakura52,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura52,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip52
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Rei Ayanami,
        WeaponSprite	=	DakimakuraFlip52,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip52,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura53
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Y'shtola Rhul,
        WeaponSprite	=	Dakimakura53,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura53,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip53
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Y'shtola Rhul,
        WeaponSprite	=	DakimakuraFlip53,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip53,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura54
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Inugami Korone,
        WeaponSprite	=	Dakimakura54,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura54,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip54
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Inugami Korone,
        WeaponSprite	=	DakimakuraFlip54,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip54,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura55
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Shylily,
        WeaponSprite	=	Dakimakura55,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura55,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip55
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Shylily,
        WeaponSprite	=	DakimakuraFlip55,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip55,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura56
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Uzaki Tsuki,
        WeaponSprite	=	Dakimakura56,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura56,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip56
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Uzaki Tsuki,
        WeaponSprite	=	DakimakuraFlip56,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip56,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura57
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Uzaki Tsuki,
        WeaponSprite	=	Dakimakura57,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura57,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip57
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Uzaki Tsuki,
        WeaponSprite	=	DakimakuraFlip57,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip57,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura58
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Uzaki Tsuki,
        WeaponSprite	=	Dakimakura58,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura58,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip58
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Uzaki Tsuki,
        WeaponSprite	=	DakimakuraFlip58,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip58,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura59
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Marin Kitigawa,
        WeaponSprite	=	Dakimakura59,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura59,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip59
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Marin Kitigawa,
        WeaponSprite	=	DakimakuraFlip59,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip59,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura60
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Marin Kitigawa,
        WeaponSprite	=	Dakimakura60,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura60,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip60
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Marin Kitigawa,
        WeaponSprite	=	DakimakuraFlip60,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip60,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura61
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Marin Kitigawa,
        WeaponSprite	=	Dakimakura61,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura61,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip61
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Marin Kitigawa,
        WeaponSprite	=	DakimakuraFlip61,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip61,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura62
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Tatsumaki,
        WeaponSprite	=	Dakimakura62,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura62,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip62
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Tatsumaki,
        WeaponSprite	=	DakimakuraFlip62,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip62,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura63
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	Dakimakura63,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura63,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip63
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Power,
        WeaponSprite	=	DakimakuraFlip63,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip63,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura64
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Bridget,
        WeaponSprite	=	Dakimakura64,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura64,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip64
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Bridget,
        WeaponSprite	=	DakimakuraFlip64,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip64,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura65
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - YunYun,
        WeaponSprite	=	Dakimakura65,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura65,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip65
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - YunYun,
        WeaponSprite	=	DakimakuraFlip65,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip65,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura66
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Megumin,
        WeaponSprite	=	Dakimakura66,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura66,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip66
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Megumin,
        WeaponSprite	=	DakimakuraFlip66,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip66,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura67
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - TF2 Engineer,
        WeaponSprite	=	Dakimakura67,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura67,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip67
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - TF2 Engineer,
        WeaponSprite	=	DakimakuraFlip67,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip67,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura68
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Rei Ayanami,
        WeaponSprite	=	Dakimakura68,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura68,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip68
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Rei Ayanami,
        WeaponSprite	=	DakimakuraFlip68,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip68,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura69
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Kikuri Hiroi,
        WeaponSprite	=	Dakimakura69,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura69,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip69
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Kikuri Hiroi,
        WeaponSprite	=	DakimakuraFlip69,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip69,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura70
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Iron Mouse,
        WeaponSprite	=	Dakimakura70,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura70,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip70
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Iron Mouse,
        WeaponSprite	=	DakimakuraFlip70,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip70,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura71
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Suu,
        WeaponSprite	=	Dakimakura71,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura71,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip71
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Suu,
        WeaponSprite	=	DakimakuraFlip71,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip71,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura72
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Hoshimachi Suisei,
        WeaponSprite	=	Dakimakura72,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura72,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip72
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Hoshimachi Suisei,
        WeaponSprite	=	DakimakuraFlip72,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip72,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura73
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Ryuko & Satsuki,
        WeaponSprite	=	Dakimakura73,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura73,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip73
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Ryuko & Satsuki,
        WeaponSprite	=	DakimakuraFlip73,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip73,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura74
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Ryuko Matoi,
        WeaponSprite	=	Dakimakura74,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura74,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip74
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Ryuko Matoi,
        WeaponSprite	=	DakimakuraFlip74,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip74,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura75
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - U-1196,
        WeaponSprite	=	Dakimakura75,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura75,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip75
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - U-1196,
        WeaponSprite	=	DakimakuraFlip75,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip75,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura76
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Helltaker Lucifer,
        WeaponSprite	=	Dakimakura76,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura76,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip76
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Helltaker Lucifer,
        WeaponSprite	=	DakimakuraFlip76,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip76,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura77
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Ouro Kronii,
        WeaponSprite	=	Dakimakura77,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura77,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip77
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Ouro Kronii,
        WeaponSprite	=	DakimakuraFlip77,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip77,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura78
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Nijika Ijichi,
        WeaponSprite	=	Dakimakura78,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura78,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip78
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Nijika Ijichi,
        WeaponSprite	=	DakimakuraFlip78,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip78,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura79
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Yoshiko Hanabatake,
        WeaponSprite	=	Dakimakura79,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura79,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip79
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Yoshiko Hanabatake,
        WeaponSprite	=	DakimakuraFlip79,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip79,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura80
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Nezuko Kamado,
        WeaponSprite	=	Dakimakura80,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura80,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip80
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Nezuko Kamado,
        WeaponSprite	=	DakimakuraFlip80,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip80,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura81
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Nezuko Kamado,
        WeaponSprite	=	Dakimakura81,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura81,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip81
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Nezuko Kamado,
        WeaponSprite	=	DakimakuraFlip81,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip81,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura82
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Shrek,
        WeaponSprite	=	Dakimakura82,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura82,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip82
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Shrek,
        WeaponSprite	=	DakimakuraFlip82,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip82,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

    item Dakimakura83
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Pink Guy,
        WeaponSprite	=	Dakimakura83,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura83,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip83
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Pink Guy,
        WeaponSprite	=	DakimakuraFlip83,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip83,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}
	
	item Dakimakura84
    {
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Nurse,
        WeaponSprite	=	Dakimakura84,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS YOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_Dakimakura84,
        MinAngle	=	0.75,
        MaxRange	=	1.3,
        Type	=	Weapon,
        MinimumSwingTime	=	4,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        ConditionLowerChanceOneIn	=	10,
        Weight	=	0.8,
        SplatNumber	=	0,
        PushBackMod	=	10,
        SubCategory	=	Swinging,
        ConditionMax	=	10,
        MaxHitCount	=	2,
        DoorDamage	=	0,
        SwingAnim	=	Bat,
        MinRange	=	0.61,
        SwingTime	=	4,
        KnockdownMod	=	10,
        SplatBloodOnNoDeath	=	FALSE,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
        HitSound = daki,
        HitFloorSound = daki,
        SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
        Tags = DakiWeapon,
    }
	
	item DakimakuraFlip84
	{
        DisplayCategory =	Dakimakura,
        DisplayName		=	Dakimakura - Nurse,
        WeaponSprite	=	DakimakuraFlip84,
        Icon			=	Dakimakura, /** DO NOT CHANGE UNLESS TOU HAVE CUSTOM ICON **/
		WorldStaticModel    =   WorldItem_DakimakuraFlip84,
		MinAngle	=	0.75,
		MaxRange	=	1.3,
		Type	=	Weapon,
		MinimumSwingTime	=	4,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	10,
		Weight	=	0.8,
		SplatNumber	=	0,
		PushBackMod	=	10,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	0,
		SwingAnim	=	Bat,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	10,
		SplatBloodOnNoDeath	=	FALSE,
		RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   dakiBreak,
        DoorHitSound = daki,
		HitSound = daki,
		HitFloorSound = daki,
		SwingSound = PlankSwing,
        TreeDamage  =   0,
        TwoHandWeapon = TRUE,
        CriticalChance	=	0,
        CritDmgMultiplier = 0,
        MinDamage	=	0.1,
        MaxDamage	=	0.2,
        BaseSpeed = 0.9,
        AttachmentType = Shovel,
		Tags = DakiWeapon,
	}

}